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OpenGL Lighting or How Light Sources Work (Long, In-depth Tutorial)

OpenGL Lighting is the longest tutorial on this website (so far). It is a thorough in-depth exploration of light and how to use light in various ways in OpenGL.

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OpenGL Coordinate System Tutorial (Camera, Plane, Basics)

Introduction to 3D Graphics, 3D Basics, Beginner Lessons, Perspective Projection and Orthographic Projection. How DoesThe 3D Camera Work?

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Setup OpenGl on Visual C++ 6 (linking and building requirements)

OpenGL and Visual C++ 6 Compiler Setup and LIB files

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Creating an OpenGL Window from Scratch - A Beginner's Tutorial

This tutorial covers Window Device and OpenGL Rendering Contexts (using wglCreateContext and wglMakeCurrent). You will also learn how to initialize and set up OpenGL using specific initialization...

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Introduction to OpenGL Primitives - Drawing Basic Shapes

Learn to draw basic OpenGL Primitives using glBegin, glEnd, glVertex2f, glVertex3f and glVertex4f functions. Let glBegin function know what you're drawing by passing parameters such as: GL_POINTS,...

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How to Draw OpenGL Polygons

Learning to Draw OpenGL Primitives

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OpenGL Color with glColor (glColor3f)

This tutorial introduces you to OpenGL color using glColor command. As with the previous tutorial I will only use a single triangle to demonstrate the use of color. All the same rules will still apply...

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OpenGL 3D Transformations

OpenGL 3D Transformations are explained in the famous OpenGL "Blue Book", also known as the OpenGL Superbible. However, I'd like to give this subject more attention because it's pretty important.

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Making a Custom 3D Model Format for OpenGL

Creating 3-Dimensional (3D) model format is very important if you want to build any serious applications. This beginner's model composition tutorial explains one way of how to construct an OpenGL model...

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OpenGL Base Code (Just enough to set you up)

An Overview of my OpenGL base code. Hope you can put it to a good use!

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